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2025-09-13 14:40:16 +02:00

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C

#ifndef TABLE_H
#define TABLE_H
#include <stdbool.h>
#include "util.h"
/*
* Declaration of a generic table for the "Datastructures and
* algorithms" courses at the Department of Computing Science, Umea
* University. The table stores void pointers, so it can be used to
* store all types of values. After use, the function table_kill must
* be called to de-allocate the dynamic memory used by the table
* itself. The de-allocation of any dynamic memory allocated for the
* key and/or value values is the responsibility of the user of the
* table, unless a corresponding kill_function is registered in
* table_empty.
*
* The internal handling of duplicates are transparent to the user of
* the table. Depending on the table design, a duplicate may or may
* not be stored internally. The user of the table should not make any
* assumption about which solution is implemented.
*
* Authors: Niclas Borlin (niclas@cs.umu.se)
* Adam Dahlgren Lindstrom (dali@cs.umu.se)
*
* Based on earlier code by: Johan Eliasson (johane@cs.umu.se).
*
* Version information:
* v1.0 2018-02-06: First public version.
* v1.1 2024-04-15: Changed the comments to leave room for different
* internal handling of duplicates.
* v1.2 2024-05-10: Added/updated print_internal to enhance encapsulation.
*/
// ==========PUBLIC DATA TYPES============
// Table type.
typedef struct table table;
// ==========DATA STRUCTURE INTERFACE==========
/**
* table_empty() - Create an empty table.
* @key_cmp_func: A pointer to a function to be used to compare keys. See
* util.h for the definition of compare_function.
* @key_kill_func: A pointer to a function (or NULL) to be called to
* de-allocate memory for keys on remove/kill.
* @value_kill_func: A pointer to a function (or NULL) to be called to
* de-allocate memory for values on remove/kill.
*
* Returns: Pointer to a new table.
*/
table *table_empty(compare_function key_cmp_func,
kill_function key_kill_func,
kill_function value_kill_func);
/**
* table_is_empty() - Check if a table is empty.
* @t: Table to check.
*
* Returns: True if table contains no key/value pairs, false otherwise.
*/
bool table_is_empty(const table *t);
/**
* table_insert() - Add a key/value pair to a table.
* @t: Table to manipulate.
* @key: A pointer to the key value.
* @value: A pointer to the value value.
*
* Insert the key/value pair into the table. If the key already
* exists, the key/value overwrites the existing pair. The technical
* details are internal to the datatype. At any rate, table_lookup()
* will return the latest added value for a duplicate
* key and table_remove() will remove all duplicates for a given key.
*
* Returns: Nothing.
*/
void table_insert(table *t, void *key, void *value);
/**
* table_lookup() - Look up a given key in a table.
* @t: Table to inspect.
* @key: Key to look up.
*
* Returns: The value corresponding to a given key, or NULL if the key
* is not found in the table. If the table contains duplicate keys,
* the value that was latest inserted will be returned.
*/
void *table_lookup(const table *t, const void *key);
/**
* table_choose_key() - Return an arbitrary key.
* @t: Table to inspect.
*
* Return an arbitrary key stored in the table. Can be used together
* with table_remove() to deconstruct the table. Undefined for an
* empty table.
*
* Returns: An arbitrary key stored in the table.
*/
void *table_choose_key(const table *t);
/**
* table_remove() - Remove a key/value pair in the table.
* @t: Table to manipulate.
* @key: Key for which to remove pair.
*
* Any matching duplicates will be removed. Will call any kill
* functions set for keys/values. Does nothing if key is not found in
* the table.
*
* Returns: Nothing.
*/
void table_remove(table *t, const void *key);
/**
* table_kill() - Destroy a table.
* @t: Table to destroy.
*
* Return all dynamic memory used by the table and its elements. If a
* kill_func was registered for keys and/or values at table creation,
* it is called each element to free any user-allocated memory
* occupied by the element values.
*
* Returns: Nothing.
*/
void table_kill(table *t);
/**
* table_print() - Print the given table.
* @t: Table to print.
* @print_func: Function called for each key/value pair in the table.
*
* Iterates over the key/value pairs in the table and prints them.
* Will print all stored elements, including any duplicates.
*
* Returns: Nothing.
*/
void table_print(const table *t, inspect_callback_pair print_func);
/**
* table_print_internal() - Output the internal structure of the table.
* @t: Table to print.
* @key_print_func: Function called for each key in the table.
* @value_print_func: Function called for each value in the table.
* @desc: String with a description/state of the list.
* @indent_level: Indentation level, 0 for outermost
*
* Iterates over the list and prints code that shows its' internal structure.
*
* Returns: Nothing.
*/
void table_print_internal(const table *t, inspect_callback key_print_func,
inspect_callback value_print_func, const char *desc,
int indent_level);
#endif